Monday, March 12, 2007

Adding Bitmap Checkpoints to a Test Script

Adding Bitmap Checkpoints to a Test Script
In this exercise you will test the Agent Signature box in the Fax Order dialog box.
You will use a bitmap checkpoint to check that you can sign your name in the box.
Then you will use another bitmap checkpoint to check that the box clears when
you click the Clear Signature button.
1 Start WinRunner and open a new test.
If WinRunner is not already open, choose Programs > WinRunner >
WinRunner on the Start menu. If the Welcome window is open, click the New
Test button. Otherwise, choose File > New. A new test window opens.
2 Start the Flight Reservation application and log in.
Choose Programs > WinRunner > Sample Applications > Flight 1A on the
Start menu. In the Login window, type your name and the password mercury,
and click OK. Reposition the Flight Reservation application and WinRunner so
that they are both clearly visible on your desktop.
3 Start recording in Context Sensitive mode.
Choose Create > Record—Context Sensitive or click the Record button on the
toolbar.
4 Open order #6.
In the Flight Reservation application, choose File > Open Order. In the Open
Order dialog box, select the Order No. check box and type "6" in the adjacent
box. Click OK to open the order.
5 Open the Fax Order dialog box.
Choose File > Fax Order.
6 Enter a 10-digit fax number in the Fax Number box.
You do not need to type in parentheses or dashes.
7 Move the Fax Order dialog box.
Position the dialog box so that it least obscures the Flight Reservation window.
8 Switch to Analog mode.
Press F2 on your keyboard or click the Record button to switch to Analog mode.
9 Sign your name in the Agent Signature box.
10 Switch back to Context Sensitive mode.
Press F2 on your keyboard or click the Record button to switch back to Context
Sensitive mode.
11 Insert a bitmap checkpoint that checks your signature.
Choose Create > Bitmap Checkpoint > For Object/Window or click the
Bitmap Checkpoint for Object/Window button on the User toolbar.
Use the pointer to click the Agent Signature box. WinRunner captures the
bitmap and inserts an obj_check_bitmap statement into the test script.
12 Click the Clear Signature button.
The signature is cleared from the Agent Signature box.
13 Insert another bitmap checkpoint that checks the Agent Signature box.
Choose Create > Bitmap Checkpoint > For Object/Window or click the
Bitmap Checkpoint for Object/Window button on the User toolbar.
Use the pointer to click the Agent Signature box. WinRunner captures a
bitmap and inserts an obj_check_bitmap statement into the test script.
14 Click the Cancel button on the Fax Order dialog box.
15 Stop recording.
Choose Create > Stop Recording or click the Stop button.
16 Save the test.
Choose File > Save or click the Save button. Save the test as lesson6 in a
convenient location on your hard drive. Click Save to close the Save Test dialog
box.
17 If you are working in the Global GUI Map File mode, save the new objects
to the GUI map.
Choose Tools > GUI Map Editor. Choose View > GUI Files. Choose File >
Save. Click Yes or OK to add the new object or new window to your GUI map.
Choose File > Exit to close the GUI Map Editor.